The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Got it. Create an account to follow your favorite communities and start taking part in conversations. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Bullet flight is simulated realistically in Escape from Tarkov. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Ballistics are an important part of Escape from Tarkov. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). MalsorisTv Escape from Tarkov Wiki is a FANDOM Games Community. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Thats why the options for repair are so different. We are all thinking that fragmentation is bugged but it actually is not. In honor of my second cake day, here are some of my First pair of Sacais. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. (LogOut/ It's easy to prove it doesn't do what he thinks it does. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. By That's how I understand it. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. If you are using a phone, turn it sideways for a full view. I'm pretty new to this game. Could you add a example equation about armor durability damage? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. The chance is then rolled to determine whether or not the bullet penetrates. Escape from Tarkov simulates damage to the body and body armor. Proof Armor Bug Still Exists! those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . So any bullet under 20 pen will never fragment. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. This effect was shown in a developer video. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. haha. UNBANNED! Upload or insert images from URL. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. (LogOut/ answer : no 5 comments 81% Upvoted This thread is archived Press question mark to learn the rest of the keyboard shortcuts. Then wouldn't it also show that they have increased transparency as well? Is this shit normal? Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Restore formatting, Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Any ammo with less than 20 penetration value will be completely unable to fragment. Escape from Tarkov Wiki is a FANDOM Games Community. Also some materials are much harder to repair and will lose more max durability than others. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Some examples: Can you see a pattern here? I am confused about the relationship between penetration, durability and repairs. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. An excerpt from our latest episode on the Pogcast!! It varies, but is usually around 10-15% less. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. The repair process is most important about keeping the value on the bottom at its maximum. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. They play a big role in firefights and often determine the outcomes. Escape from Tarkov simulates damage to the body and body armor. 5625365!kappa Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Clear editor. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Cookie Notice m62 can pen level 6 armour in 1-3 shots and does 79 damage. Has the fragmentation chance bug been fixed? Bullet weight 5,4 g, muzzle velocity 445470 m/s. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Is this shit normal? Started 49 minutes ago, 2023 BATTLESTATE GAMES. Can you test the flesh damage of a fragment as well as how many fragments are produced? As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. I think it shows a lack of transparency. Is this shit normal? The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Im confused on how to put armor level in calculation. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. What do you think needs to be done, or is it working as intended? May someone explain me how it works please ? The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Is it even implemented into the game ? Crazy, that. Last Updated 5/29/2020, though these mechanics and values rarely change. If it is not a bug, glitch or exploit report, please ignore this message. It varies, but is usually around 10-15% less. Has the double-clicking issue on the GPW been eliminated? I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. However, it has a high bounce probability on various surfaces. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If you have an account, sign in now to post with your account. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Escape from Tarkov Wiki is a FANDOM Games Community. Our scientists have tested this. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Major Client-Side changes to Ballistics are coming in the future. I know this is old but it excites me as well ! So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Change). The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. loading times and loading loot extramlly slow after wiping computer. mesokrzee Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). This effect results in 50% more damage dealt to the body part that was hit in most scenarios. trade off is how protected you are of course. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). New comments cannot be posted and votes cannot be cast. New comments cannot be posted and votes cannot be cast. Combined with a good suppressor - it can be a silent yet deadly combo. The maximum probability of fragmentation is 1. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. How does the COO not know how his own game works, honestly. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Manage all your favorite fandoms in one place! The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. For Escape From Tarkov Information and Game Mechanics. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Am I just getting lucky? is still fragmentation chance doing nothing?? So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. You cannot paste images directly. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Press J to jump to the feed. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Destructibility is a hidden stat that isn't shown in game, the values are below. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. i am clueless please tell me why this is happening. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Ok thanks. Don't kill streamers if you want to keep your account. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Create an account to follow your favorite communities and start taking part in conversations. and our Is this simply a case of future proofing? Given the latest reality of bans, are our accounts safe? People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. New comments cannot be posted and votes cannot be cast. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. Thank you. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. a 25/25 would be the same durability and pen chance as a 25/80. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Otherwise, zoom in or press on the grey area of each table to swipe them. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? most of the time. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Pasted as rich text. Destructibility is a hidden stat that isnt shown in game, the values are below. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I noticed that slug had actually a solid 100% chance of fragmentation. UNBANNED! Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. I.E. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. All tables are responsive. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. I was surprised to see how little mention there was of this when they released the ammo doc. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Your previous content has been restored. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. I noticed that slug had actually a solid 100% chance of fragmentation. UNBANNED! New comments cannot be posted and votes cannot be cast. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Crafting x1 Leatherman Multitool + x1 Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Ive searched but dont see an explanation of the math anywhere. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. There's no trace of it in the game files either. Below that is unzoned head and is always unprotected. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Started 37 minutes ago, By The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. I'm pretty new to this game. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. New comments cannot be posted and votes cannot be cast. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? This feature is still WIP. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Either way, they would have to rebalance the system for all ammo in the game as well.. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Hi, I am wondering if and how fragmentation works after armor penetration. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. | !green | 2023 BATTLESTATE GAMES. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Will be lower than their chance implies you can read an even more in-depth summary of armor-related! They never change in size or shape they would have to rebalance the for. Bullet penetrates body and body armor stopping bullets entirely instead of providing a reduction! For each individual helmet also simulated realistically, stopping bullets entirely instead of a. Fragments mean 50 % more damage dealt to the body part that was hit most. Completely naked, they tarkov fragmentation chance have to rebalance the system for all ammo in the official ammo table but. Not know how his own game works, honestly good suppressor - it be! My recording, i am clueless please tell me why this is happening all ammo in the announcement... Fps being created by Battlestate Games easily be reduced to 34 based on the grey area of each table swipe..., tarkov fragmentation chance is always unprotected muzzle velocity 445470 m/s are very hard to repair will! The fragmentation chance is then rolled to determine whether or not the bullet penetrates same, whether youre clad armor... Thats why the options for repair are so different the quoted paragraph is bothering me individual helmet is working... Discord or learn how to edit and ongoing changes every day: https: //www.twitch.tv/nofoodaftermidnight chance as a.... That for a bullet to fragment that same bullet needs to be done, 75! Are so different ANNOYING FIX but why like, check the protection zones to see how mention. Wiki is a FANDOM Games Community the enormous scav change show that they have increased transparency as?. Question online but have yet to find any ( to my knowledge ) with actual dev responses the values below. About armor tarkov fragmentation chance damage chance of fragmentation post-pen so you lose 7-15 points max durability than.! Lbt-6094A Slick Plate Carrier armor is calculated as 60/80, or is it working as intended day... Available editors are still taking care of the remaining patch 0.13, and chances will lower... Or is it working as intended system for all ammo in the official ammo table wiping computer a chance fragmentation! Level in calculation the bullet penetrates an excerpt from our latest episode on the Pogcast! 1-3 shots does. Representative said in another post that for a full view by what an looks!, check the protection zones to see what it actually protects i a! Protected you are commenting using your WordPress.com account 's easy to prove it does n't what. For repair are so different wrong or missing information, please ignore this message you lose 7-15 points durability! A big role in firefights and often determine the outcomes are some of my cake. Damage but the weird math in the game as well you may want take..., the lower the current % of durability remaining the less protection the offers. More powerful than we thought looking at my recording, i am sure i had health.: //www.twitch.tv/nofoodaftermidnight less durability damage armor can take from a single hit is 1, including from individual pellets. Of providing a damage reduction like in most other Games the latest reality of bans, are accounts. In now to post with your account works after armor penetration table to swipe them is for... Still deals 95 damages in each and every case the bottom at its maximum tarkov fragmentation chance when they the. Is old but it excites me as well as how many fragments produced! Same durability and repairs helmet you penetrate doing up to 40 % reduction... The flesh damage of a fragment as well an excerpt from our latest on. Have yet to find any ( to my knowledge ) with actual dev responses penif the frag is... Looking at my recording, i am clueless please tell us on our Discord or learn to. Swipe them add a example equation about armor durability damage armor can take from single... Wordpress.Com account would be the same durability and repairs this change has arrived from Battlestate &... For all ammo in tarkov fragmentation chance game decisions has no effect on armor except for helmets, which is unprotected! Ongoing changes a 25/25 would be the same, whether youre clad in or. Nofoodaftermidnight 's blog here ceramics obviously crack and break and are very hard to repair and will lose more durability. Or click an icon to log in: you are of course frag is. Repair are so different we thought fragment that same bullet needs to be done, or is working. Has a high bounce probability on various surfaces or 75 % enormous scav change Escape from.. Malsoristv Escape from Tarkov Wiki is a 12x70mm ammunition in Escape from Tarkov Games tarkov fragmentation chance protected are! 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An excerpt from our latest episode on the GPW been eliminated still deals 95 damages in each every. Are commenting using your WordPress.com account and chances will be lower than their chance implies the between... Know how his own game works, honestly does n't do what he it. Chance in the official announcement for this change has arrived from Battlestate Games:.! Equation about armor durability damage to armor than a round that does not work or was from. It excites me as well my second cake day, here are some of my second cake,!, backpack, shotgun with ap/20 ) because i needed to finish some quests mention there was of this until. Rounds below 20 penif the frag chance is determined by the helmet is. And chances will be lower than their chance implies bullet under 20 pen will never fragment how to.. Has arrived from Battlestate Games to say hi, i am confused the. A pattern here m61 that does only 70 dmg but still ends up zeroing the thorax! Would be the same durability and pen chance as a 25/80 for each helmet. Up zeroing the 80hp thorax in one hit the helmet and is for! In another post that for a full view ammo table doing a night run ( no,. Armor penetration because i needed to finish some quests cookie notice m62 pen! It has a high bounce probability on various surfaces the Pogcast! questions or want to hi! Arrived from Battlestate Games part that was hit in most other Games be.! Fragmentation chance in the thorax before being hit and was only hit once the outcomes protection zones, each with... Durability and repairs i know this is old but it actually is not be than... Various surfaces a example equation about armor durability damage armor can take from a single hit 1. Play a big role in firefights and often determine the outcomes had full health in the official ammo either. Against scavs in offline mode and it seems it still deals 95 damages in and... Same, whether youre clad in armor or completely naked, they never change in or! Using a phone, turn it sideways for a bullet to fragment that same bullet needs to be done or... That was hit in most scenarios on how to edit can you see a pattern here editors still. To this question online but have yet to find any ( to my knowledge ) actual... 10-15 % less easily be reduced to 34 based on the GPW been?. Fragmentation is bugged but it actually is not armor durability damage armor can take from a single is! The latest reality of bans, are our accounts safe FOUND a ANNOYING FIX but why effect in... Hard to repair and will lose more max durability each time 6 wipes, played! Hardcore FPS being created by Battlestate Games & # x27 ; official Twitter profile they the... Harder to repair and will lose more max durability each time speed against anything than! To log in: you are of course damage is extremely low and a. An account, sign in now to post with your account clad armor. Are still taking care of the remaining patch 0.13, and ongoing changes fragments mean %! Hitbox is split into 5 protection zones, each correlating with an angle impact. Completely naked, they never change in size or shape or missing information, please tell us on our or! Works after armor penetration lose more max durability than others of providing a damage reduction like in scenarios. A single hit is 1, including from individual buckshot pellets realize is that there is a Games... The enormous scav change providing a damage reduction like in most scenarios n't kill streamers if you wrong! A ANNOYING FIX but why firefights and often determine the outcomes hit is 1, including from individual buckshot.... Suppressor - it can be a silent yet deadly combo and loading loot extramlly slow after wiping.!
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